There is noted to be a lack of mission designers within the US region who are hosting missions and supporting activity during our evening hours. In order to tackle this issue, I will be holding a three part mission design workshop series to help others learn the program and have an better understanding of what it means to make a mission in DCS. In this workshop series, you will be working on various aspects that make up a well rounded mission here at BSD. The series is split into three sections:
1) Your First Mission - In this session, we will look at the basics of using the mission editor and create a simple single helicopter mission that has a goal and uses triggers to operate.
2) Missions for BSD - Creating a solo mission is simple. Making a mission for a multiplayer squadron however can be quite daunting. In this session, we will look at the elements of creating a successful multiplayer mission such as tasking, planning, briefing, and how to be flexible for the potential turnout.
3) Enhancing Immersion - In this session, we will go over a few tips to help you make a well rounded and detail oriented mission that really brings life to the party. We will also check out some more advanced triggers to make your missions more lively and even cinematic.
These three workshop sessions will be recorded and made available for reviewing or for others to view who may not be able to attend.
At it's core values, DCS is a flight simulation. This means it does everything it can to make you feel like you're really there flying a helicopter in a combat sortie. The way you design a mission can make or break this feeling of immersion. From instilling feelings of uncertainty, manipulating the behaviour of AI, and adding cinematics such as firefights and explosions, supporting an immersive environment will create memorable monents for the pilots flying in your missions.
In this workshop, we will look at various ways to make your mission feel more real. This includes the details you put into your briefing, making the AI communicate and behave more realistically, timing events to occur at just the right time, and creating cinematics to really get the adrenaline going in your pilots.