AIR MISSION REQUESTS

18 Apr
OP Night Hawk
MOD_DPCALENDAR_UPCOMING_DATE 18.04.2024 21:00 - 23:00
19 Apr
BSD Huey Night (noram)
19.04.2024 19:00 - 22:00
21 Apr
Reaper Navigation Exercise
21.04.2024 13:30 - 16:30
21 Apr
Sunday Dragon Exercise
21.04.2024 15:00 - 18:00
Event is starting in
Event happening now:
OP Night Hawk
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SERVERS HEATMAPS

SERVERS STATUS

CAMPAIGN: ONLINE
HELO WORLD: ONLINE
PRIVATE 2: ONLINE
PRIVATE 3: ONLINE

HELO WORLD by BLACKSHARKDEN is live!

Our very first public server is going live now! This has been a massive undertaking for several months by our best mission designers (namely Fargo and Statua) and dozens of our pilots for beta testing, but we are now confident enough that HELO WORLD will offer the DCS community the best helicopter experience available bar none! Yes, this is bold, but we have been looking around for what is available and took the challenge to make everything better!

The HELO WORLD public server is offering you the BLACKSHARKDEN experience less the milsim aspects or the need to become a member. It does stick though to its three founding principles: a FIXED WING FREE environment, NO Players Vs Players and encouraging COOPERATIVE missions. We value the roles of ALL the DCS helicopters and give them meaningful tasks that will influence the outcome of the battle.

Exclusive and improved scripts unlock all the potential for rotary wings operations in DCS. In this server, you will be able to perform the following tasks:

  • Close air support (Troops in contact)
  • Sector control (capture areas while fighting against vastly improved AI)
  • FARP activation (Mi-8, UH-1H and UH-60L are heroes too. Provide the required logistics to support the ongoing battle)
  • Oil Rig assault
  • Maritime security and VBSS (Visit, Board, Search, Seizure)
  • Anti submarine warfare (on selected helicopter types only)
  • Counter Insurgency Operations (COIN) (work in progress)

The HELO WORLD Public server can be found on the DCS server list at "Helo World by [BSD] BlackSharkDen" and runs on the Syria Map with no password. Make sure to check out our dedicated HELO World public space on our BSD Discord Server so you can get all up to speed on all those amazing and exclusive functionalities.

Sinai map inbound

We have now good hope that this map will be released in beta momentarily and hopefully will have the same impact as the Syria map for our RW operations; it is a location that has seen historically RW activity, the large cities might offer some interresting COIN scenario, and it offers diferent landscapes, from deserts, green valleys, mountains and coast lines. It also nicely overlap some parts of the Syria map which could allow some multi map campaigns.

The OnReTech team are apparently working on an improved destruction model for the buildings that might lead to some interresting situation for those using them to hide (inside or behind). 

AH-64: Reaching cruise level?

Hello RW guys! Finally, it seems like the situation is stabilizing a bit after many weeks of crazyness.  We did not completely cleared our backlog of applicants, but we are very close to it, at least for the AH-64 and OH-64 ones. This will allow us to release some of the IP resources so we can now take care of the other applicants, mostly the Ka-50 ones. In the meantime, it is time to show some love again to the other platoons who have been patiently waiting for the 64 buzz to slowly fade and get back into our regular combat missions together.

SmallScreen_220504_230803_01.jpg

On the AH side, the very close releases of two major AH platforms (64 and 24) will certainly be an interresting challenge for mission design as we barely had time to understand the strengths and weaknesses of the 24 in combat missions when the 64 showed up. For the UH, long time spoiled with two platforms, the temptation is high to go the UH-60 mod way for lack of clarity on ED's move regarding the next UH platform (we think it will be a UH one, a 47? a 53? a Puma?). But how much should we bet on the long term support of this mod?

SmallPic_2.jpg

Finally on the OH side, the 64 (aka OH-64 Warlock) has been monopolizing the activity at the Gazelle's expense and we have been able to find quite an interresting flow to work together with the AH side thanks to our IRL pilots who helped us save hundreds of hours of experimentation. But let's not forget that the 58 is lurking behind and there are good reasons to believe it will pop up before the end of 2022. The first surveys among the BSD community and more specifically the OH one indicates that this chopper, if she actually meets all the expectations, will bring another massive kick in the current organization.

But, hey, let's not complain about having to deal with new DCS choppers. We have been walking through a desert of new modules for years, and not only ED give us amazing new machines, the multicrew capability has also been adding a really new unexpected dimension in the way we are teaching and flying. We came to a point where flying alone those new machines has becoming a bit boring compared to having a real crew member.

Looking forward to flying soon with all of you guys online!

Mi-24P 2nd official video: cold startup

BSD Mi-24P "Dragon" platoon created

It's not every day....actually it's not even every 3 years that a new platoon is created at BlackSharkDen with a new DCS helicopter. It finally happens. Mi-24 is coming and we are preparing for the landing. The Mi-24 platoon is created, a platoon leader (Molevitch) stepped forward to manage it, and we are now recruiting IP among our existing RL1 pilots to be able to open the recruitment (first internally by RL then externally later) within a couple of weeks after this module is available. This is a special day for BSD.

Mi-24P ED Official video: specs

BlackSharkDen featured on HIP Games YT Channel

Good surprise on the HIP Games channel where we were featured for their last video. Thanks guys!

Mi-24P ED Official video: specs

BlackSharkDen featured on HIP Games YT Channel

Good surprise on the HIP Games channel where we were featured for their last video. Thanks guys!

New waiting list system activated

BSD is re opening slowly the recruitement to new members. In order to properly handle the capacity of each platoon, a waiting list is currently in place for all new registrations on the website as well as a whole set of information to new comers: their position in the waiting list and the recruitment status for each platoon. Check it out under the About / Sign up menu.

MVP Slingload competition: BSD wins!

MVP was organising a slingload competition event yesterday (May 15th) and BSD was there... and won the two first places (out of 22 competitors)! Congratulations to [BSD] RaNdY and [BSD] Cook for winning 1st and 2nd place respectively, and 1 license each for the upcoming Mi-24P module! You guys showed who are the best DCS chopper pilots in the community!

 Check out the final battle with Cook!

New waiting list system activated

BSD is re opening slowly the recruitement to new members. In order to properly handle the capacity of each platoon, a waiting list is currently in place for all new registrations on the website as well as a whole set of information to new comers: their position in the waiting list and the recruitment status for each platoon. Check it out under the About / Sign up menu.

MVP Slingload competition: BSD wins!

MVP was organising a slingload competition event yesterday (May 15th) and BSD was there... and won the two first places (out of 22 competitors)! Congratulations to [BSD] RaNdY and [BSD] Cook for winning 1st and 2nd place respectively, and 1 license each for the upcoming Mi-24P module! You guys showed who are the best DCS chopper pilots in the community!

 Check out the final battle with Cook!

Update Mi-24P and Ka-50 BlackShark 3

Unusual 100% RW newsletter from ED this morning. Updates on the Mi-24P first with some precisions on how the AI cremember will operate with the pilot. A very good initiative from ED to give the possibility to limit the AI's abilities for multiplayer slots. Hopefully something that will be also possible for the UH-1H Huey's gunners who are giving today a superhuman advantage to the Huey pilots in MP.

We thought this project was dead but here it is: BlackShark 3.  New external model, enhanced cockpit, missile warning system and Air-to-Air Igla (as you can see from the picture below with a 5th and 6th pylons. 

 

Survey is closed! Interesting!

Thanks to all our pilots who participated in our survey. We wanted to evaluate how much changes we should expect when the OH-58D and the Mi-24P modules are available. I turns out, at least for our current population of pilots, we should not expect a massive migration of pilots from one role to another. A little bit more than 20% will move to another platoon when those two new modules are available. But the vast majority will stay in their platoon, eventually converting to the new platform. Of course, this is not telling how many new pilots we should expect.

Op Sober Intervention

Awesome mission this week and some impressive skills demonstrated! Full stream available.

Some great screenshots from our pilots

The new lighting system on DCS is inspiring our pilots in making some great screenshots (despite some slowdowns in VR). From the last mission this week.

DrummerNL

DrummerNLDrummerNL

Flappie

Black Shark 3 confirmed!

Latest ED newsletter finally mentioned RW developments and what an update! Black Shark 3 is indeed confirmed with a free entirely new and improved cockpit and external model and a paid upgrade (with a discount if you already own BS2) to a whole new set of capabilities including Igla air-to-air missiles and missile warning systems with infrared missile jamming systems.

In the meantime, the Mi24-P is still under development, with the confirmation that she will be multi crew capable. Again, only 3D renderings, no in game shots.

BlackSharkDen Newsletter June released!

Read all about what happened at BlackSharkDen, even if you are not part of it! Click HERE.

BlackSharkDen Newsletter June released!

Read all about what happened at BlackSharkDen, even if you are not part of it! Click HERE.

Oculus Rift S quick review with DCS helicopters

Some of our Black Shark Den pilots, received on the 21st of May, their shiny new Oculus Rift S VR headset. Here are some first impressions from the first flights in DCS helicopters.

Features: The new Oculus Rift S main new features, compared to the first commercial version of the Oculus Rift, are an increased resolution (from 1,080 × 1,200 to 1,280 × 1,440), improved lenses with reduced reflections and wider sweet spot for your eyes, removal of the external positional sensors to rely only on a set of integrated cameras for the head tracking that reduces the amount of USB 3 connectors from 3 to 1. It features a new headband system and a new audio system. You will also need a DP video connector instead of an HDMI to support the new higher resolution at 80Hz. Oh, and did I mention that they managed to maintain a very reasonable price for this piece of equipment compared to the competition with a $399 tag (399 pounds in UK, 399 euros in EU).

Setup: The new headband is a real pleasure to set with only a rear knob to turn until your headset fits. Bad news for the ones with corrective lenses in the Oculus Rift. The new S will not fit those lenses. But there is a bit more room for people with glasses, although it is not ideal. Without the need to position anymore the external sensors, setting up the S is pretty straightforward. The security area can be setup through an augmented reality function where you can see through the cameras your real environment and literally draw the boundaries with your controllers. Same thing for setting up your height from the floor, you just need to push a virtual floor down to when you are actually touching the real one with your controllers. Talking about controllers, the new shape makes it easier to grab your flight controls (cyclic and collective) without having to drop or remove them. So much more intuitive than having to enter a height number in a field.

Flying with DCS helicopters: When it comes to VR, there is no better experience in DCS than flying a helicopter: flying below tree line sitting inside a plexiglass bubble provides an amazing immersion feeling and increases your situational awareness by an order of magnitude. The big critic I had with the first Oculus Rift was the poor definition of the screens and the screen door effect, making the gauges very hard to read and spotting enemies difficult. The new Oculus S screens basically remove this problem: the gauges now are crystal clear and you can read all the labels and see even the smallest graduations on your compass or HSI, making it possible to navigate and fly your aircraft with a very good accuracy. The cockpits in general look really crisp. A huge difference with the older Oculus Rift.

Two things that still need improvement though:

  • the ABRIS on the KA50 is still extremely hard to read in moving map mode with the names of the villages or towns readable only if you virtually stick your nose against the ABRIS screen,
  • the labels on the SA342 cockpits are still very difficult to read, the font used being too small even for the new definition.

Screen door effect is now pretty much invisible. Audio is horrible. You can forget about flying with the default Oculus Rift S audio system. So you can either use your audio headset over the VR one (heavy) or plug earphones into the audio jack available on the Oculus Rift S headset. In DCS and running on a 2080 Ti, with a pixel density of 1.8 and all textures set to high, frame rate was almost all the time maxed out at 40fps (80Hz). Not a visible difference with the 45fps of the previous Oculus. There was though some visible stuttering with the landscape when looking on the sides. Let's hope the VR optimization promised by ED in the soon to be released DCS 2.5.5 will solve that.

Conclusion: With such a price tag, the Rift S is an interesting upgrade for DCS Helicopter pilots: the increased resolution makes it much easier and nicer to fly a rotary wing. For those who did not use VR before, you can expect a significant increase of your flying skills with this device; the increased situation awareness allows to land in very tight landing zones that you would have avoided before for fear of clipping your rotor blades or breaking your tail rotor. You will still need to use your audio headset to stay immersed in the beautiful flapping sound of the Huey, or the enchanting music of the SA342 turbine, and I wish there was some key bind available in DCS to activate the external cameras view of the headset in order to be able to use the keyboard or activate some elements of a physical cockpit without having to remove the headset or rely on muscle memory. Finally, I am really waiting for the VR optimizations promised by ED in the 2.5.5 for the Caucasus, Persian Gulf and Normandy map.

ED Release 2.5.2 Open Beta for Hornet

Not that we care much about the Hornet (well it is a cool aircraft to fly even though it still sucks and blows per definition), but the most important thing for us was the return of a working NVG in VR and the addition of a Nimitz class aircraft carrier. Some old bugs too are back like server crash when sling loading. Anyway, the new aircraft carrier was tested and approved by our pilots tonight after an exciting mission at the heart of Iran on the new PG map. This carrier have plenty of space to see a dozen helicopters landing on it and it really nicely modeled.

Bandar Abbas was pretty busy last night. Leeeeeroooooy Jenkins! 

First Persian Gulf flights at BSD

Just flying casually in this new environment. Lot of ideas for exciting new missions. All the mission builder team is already starting to work on some exciting stuff.

Of course we had to land on the Burj al Arab helipad 

Dubai and Abu Dhabi are impressively dense with little to no fps slow down

Finally a Middle Eastern environment for DCS!

Persian Gulf DLC map available!

Night Gunnery training with Ka50 at BSD

Magical moment at night with taxi lights of 5 Ka50 waiting to take off

It's Normandy BSD-Day today!

It is not everyday that you see a new map release for DCS, but 26th of May 2017 was this day and we were finally able to download (up to 12 hours for some) this Normandy 1944 map and the WWII asset pack. What a beauty! But make no mistake, it takes a toll on the FPS despite the new graphic engine and tweaking the options is required. 

Pointe du Hoc near Omaha beach at sunrise

Challenging places to land are limitless

Eagle trying to pull the one-skid-down trick on the 11th century Normand castle of Caen.

Taunting the Shilka. Something we could never possibly do on the Caucasus map.

Normandy map, like Nevada, features collide able trees, and there are a lot more trees than Nevada! A brand new approach to tactical flying needs to be addressed at BSD soon.

UNAMT Campaign Day 2 - CSAR operations

The campaign continues (with probably a pause with the Normandy map available momentarily). 4 choppers were deployed to rescue an ambushed UN convoy, in a deep valley north of the village of Kusukaya in Turkey, followed by CAS and troops deployment at Kusukaya. The village was successfully secured and UN troops were able to deploy. Some wounded had to be taken back to the Ardahan camp's hospital. During this time, more and more refugees are arriving at the Turkish border and find a refuge at the Ardahan camp. The sanitary conditions are still under control but the inhabitants are becoming more and more hostile to the UN operation.

Starting up and take off at Ardahan camp

Getting the wounded UN soldiers on board.

Dropping the wounded at the hospital

A view of the combat during the Kusukaya assault by UN

The complete story on the debrief in the BSD forum.

Normandy hot LZ medevac

Check out Eagle_Rising's latest addition to the BSD Youtube channel with some real bad ass landings in Normandy and some awesome shots from an unusual point of view. Remember that, as BSD pilots, you can also post your videos on BSD channel.

It's Normandy BSD-Day today!

It is not everyday that you see a new map release for DCS, but 26th of May 2017 was this day and we were finally able to download (up to 12 hours for some) this Normandy 1944 map and the WWII asset pack. What a beauty! But make no mistake, it takes a toll on the FPS despite the new graphic engine and tweaking the options is required. 

Pointe du Hoc near Omaha beach at sunrise

Challenging places to land are limitless

Eagle trying to pull the one-skid-down trick on the 11th century Normand castle of Caen.

Taunting the Shilka. Something we could never possibly do on the Caucasus map.

Normandy map, like Nevada, features collide able trees, and there are a lot more trees than Nevada! A brand new approach to tactical flying needs to be addressed at BSD soon.

 

Reminder for BSD pilots

Just a quick reminder, since we had several new members who joined BSD recently. You might be aware that BSD is also on the social media such as FB, Tweeter, Pinterest and Youtube. As a BSD pilot, you are entitled to take part in these media and to post FB articles, tweet BSD related information, share your BSD related videos on Youtube or pin your favourite helicopter photos on Pinterest (and see them scrolling on the front website). Just PM me and I will add you as a member of any of those channels.

News from the front: Successful initial deployment for operation UNAMT

Despite some technical issues with radios for some aircraft at Tbilissi and an INOP ADF at Paravani, the initial task force of UH-1H Hueys, flying under the United Nations colors, successfully deployed in the remote and hostile area of Ardahan province in Turkey near the Georgian border to provide support to the large population of refugees seeking protection from UN forces in the large camp established in the region.

As the discussions to find a political solution about how and who will handle this crisis are still on going, the tensions in the region are reaching new heights as the population of refugees grows. UN does not exclude an escalation that could lead to military actions from them.

UN campaign starting tonight

To BSD pilots.

Our deployment for the UN campaign is starting tonight. Remember that this campaign relies heavily on mods so make sure you have them installed correctly before showing up at Tbilissi international airport. Keep also in mind that the NATO LZ mod has been updated on the BSD repository to version 1.01 with additional landing zones. Finally, having your navigation log ready instead of preparing it in your cockpit will save you time, and it's always safer to fly during daytime in areas you have most likely never been before.  

Supporting touch controllers in VR for our cockpits?

Our BSD pilots community is mostly a Virtual Reality one. The situational awareness that VR brings is a fantastic help to overcome the complexity of flying an helicopter. The next problem to solve is how to activate all the switches, buttons and levers without having to remove the headset, or to remember all the key assignments of our HOTAS. I recently purchased the Occulus Touch controllers, and I was very impressed by how natural they look and feel. You can grab levers, point directions or press buttons quite easily. Time to use them in DCS? Well, in their own very quiet way, ED actually started to implement this capability in the latest 1.5.6 DCS version (a VERY early implementation according to Wags, so it is not yet fully functional). Future is great. Need to try this ASAP tonight...

...

Normandy DLC Map review on Mudspike

Funny how most reviewers are using choppers rather than any other aircraft available in DCS to fly on this map. I guess this is a good indication that rotorheads will most likely enjoy it more than any other fast flyers, even more with trees confirmed to be usable to hide from the enemy; a whole new combat dimension is opening here guys. Check out the Mudspike review.
Some new amazing screenshots:

Overview of the DCS SA-342L weapon panel

First update for Caucasus DLC by Starway released!

This update includes:

1) Several minor corrections of the base textures, including mountains, noise, and summer distance textures.

2) Runways: All runway textures have been retouched. High resolution runway textures have been color corrected. Former low res textures have been exchanged by completely new, highly detailed and high resolution textures.

Download them HERE.

Starway's textures available today

Starway textures

Update 06/02: The 3000$ has been reached. The DCS2.x compliant version of the textures (standard T4) will be released free of charge to the public when DCS 1.5 and 2.01 will merge.

The DCS community did great and in 24 hours, we hit the $2000 target for Starway to release to the public his great texture rework of the Caucasus map. This pack of textures will be available tonight at 9:00 CEST (this afternoon for us!). If we can hit the $3000 limit, Starway will then make sure to release the T4 version for DCS 2.x compliance. So if you can, please continue to donate on his website:

https://starwayblog.wordpress.com/

Download Link: CAUCASUS TEXTURES

Magnet Link: CAUCASUS TEXTURES

Thanks.

BaDCrC

News for Starway's textures DLC

So it appears that ED was finally unable to find a way to copy protect these textures, hence the delay from the official May 6th date initially announced. As a result, Starway will most likely sell his work through a website as a donationware.

The future technologies for DCS?

 

More Gazelle update pictures (5/16/16)

 Discover the SA-342L model.

Rockets away!

Guns guns guns

HUD

More pics and source HERE.

DCS GAZELLE AVAILABLE ON STEAM

Check out HERE and get 10% off the regular price!

SA-342 English Cockpit Mod

For those of you guys who don't want to fly a french cockpit, Mithandra released a JSGME mod to have it in english. Get it HERE

English Gazelle

 

Gun and Rockets Demo for SA342L

 

Mistral missile showcased for the Gazelle

Mistral

Mistral IRL 

DCS Update 5 (version 1.5.3.52724)

  • SA342 Gazelle support added
  • F10 map aspect fixed for multimonitor configuraton
  • Multiplayer: Client get loss now when changed role in air
  • HAWK crash fixed

New screenshots on the upcoming SA-342M Gazelle versions

Yes, I know, there's a lot of news about the Gazelle, but hey, it just came out so it's exciting! PolyChop just posted some rendering of the future weapons that will be available (for free this summer) on the next versions of the DCS Gazelle module. A nice canon mounted on the side (SA-341F) and rockets pods. The last thing missing is the rendering of the AA Mistral missiles that also should be available at the same time.

Canon20mm canon (45kg, 740rd/min, max range 2km, effective range 1.2km)

IRL Canon

RoquettesGazelle Mistral IRL

The Mistral version

Captain Zeen's UH-1H Profile for Helios Available

Captain Zeen is offering us a new fabulous chopper profile to use with Helios. The UH-1H cockpit is ready to download on his website.

PROFILE FEATURES

  • Pilot Dashboard:
  • All the instruments, switches and lamps 
  • Copilot Dashboard:
  • All the instruments, switches and lamps. 
  • Pedestal panel:
  • All the instruments, switches and lamps.
  • All the radio panels, full working !. 
  • Overhead panel:
  • All the instruments, switches and lamps. 
  • Overhead Breakers panel:
  • Complete breakers panel switches. 
  • Electric Breakers panel:
  • Complete breakers panel switches. 
  • Collective:
  • Complete collective width all the switches, buttons, and throtle. 
  • Freq panel:
  • Open a panel width a list of the airport fequencies 
  • Navigation panel:
  • Airports visual operation charts v4.04
  • Airports diagramss v4.04
  • TC-1 Tactical Chart
  • Caucasus general area map, with airports and table width freq, locations, ids, etc.
  • Airport Circuit Example
  • List of the NDBs

First impressions with the SA342M Gazelle by Phantom88

 

THRUSTMASTER TFRP rudder pedals

Well, I still have the first Thrustmaster Pro rudder somewhere in a closet here. It was using an old dedicated joystick connector so you can imagine how old it is. For some strange reason, there has been no more rudder product from them until now. Maybe a bit too late move considering the good range of high quality product available today like the MFG Crosswind that is a real pleasure to use. On the other hand, the TFRP is announced at a very reasonable price: 79.99£ (99€ or 113$) and is already listed on Amazon.

TFRP

New Mi-8 HD cockpit textures mod available

Dirtyfret from Finland is proposing an HD version of the Mi-8 Hip cockpit on ED forum. No impact on frame rate in 1.5.3 and much more readable compass now. An excellent work. If you want to give it a try...

It features:

  • HD texturing (4096x4096)
  • New english translation
  • Entirely redrawn HD gauges (lines + text)
  • Faux 3D effects
  • Faux glass effects on indicators
  • New alpha channels
  • Blue and Dark Gray variant
  • New annunciator light effect
  • Windshield cleaning
  • Dirt and scratches
  • New rivets , screws
  • Central panel texts without annoying "jagged edge"-effect 

HD Mod for Mi8

You can download his masterpiece work here:

The bookmarks section of the website has been updated accordingly.